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Example-Based Motion Detail Enrichment in Real-Time

机译:基于示例的实时运动细节丰富

摘要

An approach to enrich skeleton-driven animations with physically-based secondary deformation in real time is described. To achieve this goal, the technique described employs a surface-based deformable model that can interactively emulate the dynamics of both low- and high-frequency volumetric effects. Given a surface mesh and a few sample sequences of its physical behavior, a set of motion parameters of the material are learned during an off-line preprocessing step. The deformable model is then applicable to any given skeleton-driven animation of the surface mesh. Additionally, the described dynamic skinning technique can be entirely implemented on GPUs and executed with great efficiency. Thus, with minimal changes to the conventional graphics pipeline, the technique can drastically enhance the visual experience of skeleton-driven animations by adding secondary deformation in real time.
机译:描述了一种通过基于物理的二次变形实时丰富骨骼驱动动画的方法。为了实现此目标,所描述的技术采用了基于表面的可变形模型,该模型可以交互地模拟低频和高频体积效应的动力学。给定一个表面网格及其一些物理行为的样本序列,可以在离线预处理步骤中学习材料的一组运动参数。然后,可变形模型可应用于曲面网格的任何给定骨架驱动的动画。另外,所描述的动态蒙皮技术可以完全在GPU上实现并高效执行。因此,在对常规图形流水线进行最小更改的情况下,该技术可以通过实时添加辅助变形来大大增强骨骼驱动动画的视觉体验。

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