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Techniques for accurately determining visibility of objects from multiple viewpoints in a three-dimensional (3D) environment

机译:在三维(3D)环境中从多个视点准确确定对象可见性的技术

摘要

An apparatus for determining visibility of agents in a scene from multiple viewpoints in a there-dimensional environment. The apparatus comprises a programmable vertex processor operable to execute a plurality of vertex programs. A programmable fragment processor is provided that is operable to execute a plurality of pixel shaders programs, said vertex programs and said pixel shaders programs operable to render each object in the scene multiple times from multiple viewpoints. A processing unit is provided that is operable to analyze the rendered viewpoints to determine visibility area of the agents.
机译:一种用于从三维环境中的多个视点确定场景中代理人可见性的设备。该设备包括可编程顶点处理器,该可编程顶点处理器可操作以执行多个顶点程序。提供了可编程片段处理器,其可操作以执行多个像素着色器程序,所述顶点程序和所述像素着色器程序可操作以从多个视点多次渲染场景中的每个对象。提供了一种处理单元,该处理单元可操作为分析所呈现的视点以确定代理的可见性区域。

著录项

  • 公开/公告号US7777741B2

    专利类型

  • 公开/公告日2010-08-17

    原文格式PDF

  • 申请/专利权人 EYAL TELER;AXELROD RAMON;

    申请/专利号US20060367301

  • 发明设计人 EYAL TELER;AXELROD RAMON;

    申请日2006-03-06

  • 分类号G06T15/40;G06T15/50;G06T15/60;

  • 国家 US

  • 入库时间 2022-08-21 18:51:20

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