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Bounding region accumulation for graphics rendering

机译:图形渲染的边界区域累积

摘要

In a raster unit of a graphics processor, a method for bounding region accumulation for graphics rendering. The method includes receiving a plurality of graphics primitives for rasterization in a raster stage of a graphics processor and rasterizing the graphics primitives to generate a plurality pixels related to the graphics primitives and a plurality of respective bounding regions related to the graphics primitives. Upon receiving an accumulation start command, the bounding regions are accumulated in an accumulation register. The accumulation continues until an accumulation stop command is received. The operation results in an accumulated bounding region. Access to the accumulated bounding region is enabled to facilitate a subsequent graphics rendering operation.
机译:在图形处理器的光栅单元中,一种用于为图形渲染限制区域累积的方法。该方法包括:在图形处理器的光栅级中接收用于光栅化的多个图形基元;以及对图形基元进行光栅化,以生成与图形基元有关的多个像素和与图形基元有关的多个相应的边界区域。在接收到累积开始命令时,边界区域被累积在累积寄存器中。继续累积,直到收到累积停止命令为止。该操作导致累积的边界区域。能够访问累积的边界区域,以促进后续的图形渲染操作。

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