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IN-FLIGHT PROGRAMMING OF TRIGGER TIME OF A PROJECTILE

机译:飞行器触发时间的机上编程

摘要

The present invention describes methods for programming trigger time of a projectile (60) based on remaining flight time to a target (P) after the projectile (60) is airborne. The actual muzzle (Vo) and flight speeds (V1, V2, etc.) are independently determined and compared to those used by the ballistic computer (30), and a better estimate of trigger time is accordingly used to activate detonation of the projectile (60). In one embodiment, a Kalman algorithm is used to provide a better estimate of the projectile's flight speeds obtained by independent methods to provide the better estimate of the trigger time.
机译:本发明描述了用于在弹丸(60)飞行之后基于到目标(P)的剩余飞行时间来对弹丸(60)的触发时间进行编程的方法。独立确定实际的枪口(Vo)和飞行速度(V1,V2等),并将其与弹道计算机(30)所使用的相比,并根据触发时间的更好估计来激活弹丸的爆炸( 60)。在一个实施例中,使用卡尔曼算法来提供对通过独立方法获得的射弹飞行速度的更好估计,以提供对触发时间的更好估计。

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