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Tree insertion depth adjustment based on view frustum and distance culling

机译:基于视锥和距离剔除的树木插入深度调整

摘要

A method, program product and system for conducting a ray tracing operation where the rendering compute requirement is reduced by varying the size of bounding volumes into which image data is divided and/or by varying a number of primitives included within nodes of an acceleration data structure that correspond to the bounding volumes.
机译:一种用于进行射线追踪操作的方法,程序产品和系统,其中通过改变将图像数据划分为的边界体积的大小和/或通过改变加速度数据结构的节点中包括的基元的数量来降低渲染计算需求对应于边界体积。

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