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Tree insertion depth adjustment based on view frustum and distance culling
Tree insertion depth adjustment based on view frustum and distance culling
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机译:基于视锥和距离剔除的树木插入深度调整
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摘要
A method, program product and system for conducting a ray tracing operation where the rendering compute requirement is reduced by varying the size of bounding volumes into which image data is divided and/or by varying a number of primitives included within nodes of an acceleration data structure that correspond to the bounding volumes.
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