#$%^&*AU2012101494A420121115.pdf#####16 Abstract A sports trivia game 10 comprises a playing surface 12 in the shape of a sports playing ground. The playing surface 12 has a track 14 with a start 1 5 and a finish 24, and comprises a series of spaces 20 along which players' tokens 22 can be moved. The sports trivia game 10 also includes a random number generating device, typically a standard six sided die 18. A plurality of sports trivia questions 26 is also provided as part of the game 10. In use, whenever a player correctly answers one of the sports trivia questions 26 the 10 player scores a goal. When one of the player's token reaches the finish 24 of the track 14 on the playing surface 12 the player with the highest score wins the game. Advantageously a box 50 in which the game 10 is packaged also includes a plurality of party crackers 60, having a party hat 66 and a plurality of sports trivia questions 26 contained therein. 15 Drawing suggested to accompany the Abstract: Figure 1Aussie Rules Board Game not to scale 28 10 12 424 38 56 Wilson & Harvey Scorecard 2 z Trivia Cards 3. .o,30& P~ayerup Aussie Rules score card yenup up -- _Example of question on Trivia Cards -arn F t C? Standard Dice to be used - - A. Nube 5 26
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机译:#$%^&* AU2012101494A420121115.pdf #####16抽象体育琐事游戏10包括呈圆形的游戏表面12。运动场。比赛表面12具有带有起点1的轨道14。5和结束24,并包括一系列空间20,玩家可以沿着这些空间令牌22可以被移动。体育琐事游戏10还包括一个随机数字生成设备,通常是标准的六面模18。游戏10还提供了体育琐事问题26。每当玩家正确回答一项体育琐事问题26时10个球员得分。当玩家的代币之一到达终点24得分最高的玩家赢得比赛表面12上的赛道14游戏。有利地,还包装游戏盒10的盒子50包括多个派对饼干60,其具有派对帽66和多个其中的体育琐事问题26。15建议随摘要附上图纸:图1澳大利亚规则棋盘游戏不缩放28101242438 56威尔逊和哈维记分卡2 z琐事卡3. .o,30&P〜ayerup澳洲规则积分卡yenup up---_Trivia卡问题的示例-arn F t C?使用标准骰子--A.努贝5 26
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