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Advertising in virtual environments based on crowd statistics

机译:根据人群统计信息在虚拟环境中投放广告

摘要

Embodiments of the invention may be used to place a targeted advertisement on a billboard (or other advertising location) in an immersive virtual environment by determining the interests of a group of users at a given location to calculate an advertisement matching the whole group. The selected advisement may be based not only on the sum of individual interests for the avatars present in the particular location, but also current interaction between the avatars. As groups of users communicate with one another within a virtual world, the substance of their communications may contribute to what advertisement is selected and presented to the avatars at the advertising location.
机译:通过确定在给定位置处的一组用户的兴趣以计算与整个组匹配的广告,本发明的实施例可用于在沉浸式虚拟环境中将目标广告放置在广告牌(或其他广告位置)上。所选择的建议不仅可以基于存在于特定位置的化身的个人兴趣的总和,还可以基于化身之间的当前交互。当一组用户在虚拟世界中彼此通信时,他们的通信的实质可以有助于选择什么广告并将其呈现给广告位置处的化身。

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