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INTERACTIVE SYSTEM FOCUSED ON MATCHING BASED ON KNOWLEDGE, THE FINAL POSTIONS OF THE COMPETITORS IN AN SPECIFIC ORDER, DESCENDENT AND CONSECUTIVE OF A COMPETITION DIFFERENT FROM ANIMAL RACES, WHERE THE BEST USER WILL BE WHO GUESS CORRECTLY THE TOTAL NUMBER OR THE GREATEST NUMBER OF THIS FINAL POSITIONS, EITHER AT THE END OF THE COMPETITION OR IN SOME MOMENT OF THE COMPETITION.
INTERACTIVE SYSTEM FOCUSED ON MATCHING BASED ON KNOWLEDGE, THE FINAL POSTIONS OF THE COMPETITORS IN AN SPECIFIC ORDER, DESCENDENT AND CONSECUTIVE OF A COMPETITION DIFFERENT FROM ANIMAL RACES, WHERE THE BEST USER WILL BE WHO GUESS CORRECTLY THE TOTAL NUMBER OR THE GREATEST NUMBER OF THIS FINAL POSITIONS, EITHER AT THE END OF THE COMPETITION OR IN SOME MOMENT OF THE COMPETITION.
The invention refers to a system, where the user based on his knowledge and experience, can determine the final positions of the competitors in any competition, by indicating in an specific order, descendent and consecutive, the final position of each competitor, either at the end of the competition or in some moment of the competition. The mechanics of this determination may be backed up or not by a commercial signature. The purpose of the invention is to allow the user to make a type of determination, which is easy to understand. In addition, the users may prove their abilities and knowledge about a sport.
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