首页> 外国专利> METHOD, APPARATUS, AND COMPUTER PROGRAM PRODUCT FOR PERFORMANCE ANALYTICS DETERMINING PLAY MODELS AND OUTPUTTING EVENTS BASED ON REAL-TIME DATA FOR PROXIMITY AND MOVEMENT OF OBJECTS

METHOD, APPARATUS, AND COMPUTER PROGRAM PRODUCT FOR PERFORMANCE ANALYTICS DETERMINING PLAY MODELS AND OUTPUTTING EVENTS BASED ON REAL-TIME DATA FOR PROXIMITY AND MOVEMENT OF OBJECTS

机译:用于基于对象的接近和运动的实时数据确定播放模型和输出事件的性能分析的方法,装置和计算机程序产品

摘要

Systems, methods, apparatuses, and computer readable media are disclosed for providing analytics using real time data on movement and proximity of tagged objects for determining play models and outputting events. In one embodiment, a method is provided for determining play data that at least includes correlating at least one tag to a participant; receiving blink data transmitted by the at least one tag; and determining tag location data based on the blink data. The method further includes receiving participant role data; comparing the tag location data to participant dynamics/kinetics models based at least in part on the participant role data; determining participant location data based on the comparing the tag location data to the participant dynamics/kinetics models. The method further includes receiving field data; comparing the participant location data to formation models based at least in part on the participant role data and the field data; and determining formation data based on the comparing the participant location data to the formation models. The method further includes comparing the formation data and participant location data to play models; and determining play data based on the comparing the formation data and participant location data to the play models.
机译:公开了用于使用关于标记对象的运动和接近度的实时数据来提供分析的系统,方法,装置和计算机可读介质,用于确定播放模型和输出事件。在一个实施例中,提供了一种用于确定播放数据的方法,该方法至少包括将至少一个标签与参与者相关联;以及将至少一个标签与参与者相关联。接收至少一个标签发送的闪烁数据;确定基于眨眼数据的标签位置数据。该方法还包括接收参与者角色数据;以及至少部分地基于参与者角色数据将标签位置数据与参与者动力学/动力学模型进行比较;基于将标签位置数据与参与者动力学/动力学模型进行比较来确定参与者位置数据。该方法还包括接收现场数据;以及至少部分地基于参与者角色数据和现场数据将参与者位置数据与形成模型进行比较;基于参与者位置数据与队形模型的比较来确定队形数据。该方法还包括:比较队形数据和参与者位置数据以玩模型;以及并且基于将组织数据和参与者位置数据与游戏模型进行比较来确定游戏数据。

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