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Deferred shading graphics processing unit, geometry data structure and method of performing anti-aliasing in deferred shading
Deferred shading graphics processing unit, geometry data structure and method of performing anti-aliasing in deferred shading
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机译:延迟阴影图形处理单元,几何数据结构和在延迟阴影中执行抗锯齿的方法
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摘要
A deferred shading GPU, geometry data structure and method. One embodiment of the geometry data structure is found in a graphics processing subsystem operable to render a scene having a pixel represented by samples. The graphics processing subsystem includes: (1) a memory configured to store a geometry data structure associated with the pixel containing surface fragment coverage masks associated with the samples, and (2) a GPU configured to employ the surface fragment coverage masks to carry out deferred shading on the pixel.
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