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Methods, systems, and computer readable media for promoting behavioral intervention via evidence-based recommendations and game mechanics

机译:通过基于证据的推荐和游戏机制促进行为干预的方法,系统和计算机可读介质

摘要

The subject matter described herein includes methods, systems, and computer readable media for promoting behavioral intervention via evidence-based recommendations and game mechanics. According to one aspect, a method for promoting behavioral intervention via evidence-based recommendations is provided. The method occurs at a computing platform including a processor and memory. The method includes receiving information regarding characteristics and/or activities of a user, wherein the user is associated with a medical condition or an age group. The method further includes determining, using the received information and predetermined health information associated with the medical condition or the age group, an action for promoting behavioral intervention. The method also includes providing the action or information associated with the action to the user.
机译:本文描述的主题包括用于通过基于证据的推荐和游戏机制促进行为干预的方法,系统和计算机可读介质。根据一个方面,提供了一种用于通过基于证据的推荐来促进行为干预的方法。该方法发生在包括处理器和存储器的计算平台上。该方法包括接收关于用户的特征和/或活动的信息,其中该用户与医疗状况或年龄组相关联。该方法进一步包括使用接收到的信息和与医疗状况或年龄组相关联的预定健康信息来确定用于促进行为干预的动作。该方法还包括将动作或与该动作相关联的信息提供给用户。

著录项

  • 公开/公告号US9483957B1

    专利类型

  • 公开/公告日2016-11-01

    原文格式PDF

  • 申请/专利权人 DUKE UNIVERSITY;

    申请/专利号US201314038051

  • 发明设计人 BERNARD FRANK FUEMMELER;

    申请日2013-09-26

  • 分类号G09B19/00;

  • 国家 US

  • 入库时间 2022-08-21 14:31:53

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