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Game design based CAPTCHAs

机译:基于游戏设计的验证码

摘要

A system and method configured to enhance gameplay between users in an online game and to deter the use of automated scripts in connection with online gameplay in order to achieve one or more advantages. In some implementations, the challenges are presented in-game as a pop-up window such that the player is presented with the challenge in this respect from time to time. In some implementations, the user is awarded virtual items in connection with a positive outcome response to the challenge while the user is penalized in some manner in connection with a negative outcome response. In some implementations, awards and penalties correlate to additions and subtractions of virtual items associated with the users inventory of virtual items. In some implementations, the negative value associated with a penalty is greater than the corresponding positive value of an award in connection with an applicable challenge.
机译:一种系统和方法,配置为增强在线游戏中用户之间的游戏玩法,并阻止与在线游戏玩法结合使用自动脚本,以实现一个或多个优势。在一些实施方式中,挑战在游戏中作为弹出窗口呈现,使得在这方面时时向玩家呈现挑战。在一些实施方式中,与对挑战的肯定结果响应相关联地向用户授予虚拟物品,而与否定结果响应相关联地以某种方式惩罚用户。在一些实施方式中,奖励和惩罚与与虚拟物品的用户库存相关联的虚拟物品的增加和减少相关。在一些实施方式中,与惩罚相关联的负值大于与适用挑战相关的奖励的相应正值。

著录项

  • 公开/公告号US9452355B1

    专利类型

  • 公开/公告日2016-09-27

    原文格式PDF

  • 申请/专利权人 KABAM INC.;

    申请/专利号US201414306165

  • 发明设计人 MICHAEL LIN;

    申请日2014-06-16

  • 分类号A63F13/00;A63F13/30;A63F13/79;A63F13/47;A63F13/70;A63F13/40;A63F13/533;

  • 国家 US

  • 入库时间 2022-08-21 14:31:00

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