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Video game computer system with detector of position of body that requires the user to assume various positions of the body.

机译:具有身体位置检测器的视频游戏计算机系统,要求用户采取身体的各种位置。

摘要

A videogame may include providing body position challenges to one or more players to assume various target body positions at, or within, a predetermined time. Body position challenges may be provided to the one or more players by displaying body position challenge representations that prompt the one or more players to assume body positions and/or execute one or more body movements or gestures corresponding to the body position challenges. The time may be indicated via various mechanisms associated with the display (as detailed below). At a given time or over a given time interval, the videogame system may compare the player's detected body position(s) and/or movement(s) to the body position challenges to determine a degree of match or mismatch based on various criteria. Based on the results of the comparison, the game may generate a score or other feedback for display.
机译:电子游戏可以包括向一个或多个玩家提供身体姿势挑战,以在预定时间或在预定时间内采取各种目标身体姿势。可以通过显示提示一个或多个玩家采取身体姿势和/或执行与该身体位置挑战相对应的一种或多种身体运动或姿势的身体位置挑战表示,来向一个或多个玩家提供身体姿势挑战。可以通过与显示器相关联的各种机制来指示时间(如下所述)。在给定时间或给定时间间隔内,视频游戏系统可以将玩家的检测到的身体位置和/或运动与身体位置挑战进行比较,以基于各种标准来确定匹配或不匹配的程度。基于比较的结果,游戏可以生成分数或其他反馈以供显示。

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