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Pixel Mapping Systems and Processes Using Raster-Based and Vector Representation Principles

机译:使用基于栅格和矢量表示原理的像素映射系统和过程

摘要

A pixel mapping method for transferring an electronically generated image onto a physical substrate upon which a plurality of lighting elements are applied, the method comprising changing the control points associated with each lighting element by computing the Bezier segments interconnecting all of the control points by interpolating two or more control points for each original control point, locating a two-dimensional position of each lighting element, integrating the Bezier segments using a numerical approximation algorithm to determine a new two-dimensional position of each lighting element, and storing the new two-dimensional positions of the lighting elements. Thereafter, a DMX control protocol is initiated by computing a pixel position for each lighting element of a source media by interpolating its previously computed position relative to the actual dimensions of the media, applying the RGB color on the source media at each interpolated pixel position, and writing the colors to a DMX buffer.
机译:一种用于将电子生成的图像转印到应用了多个照明元件的物理基板上的像素映射方法,该方法包括通过计算通过内插两个来互连所有控制点的贝塞尔曲线段来更改与每个照明元件关联的控制点每个原始控制点的一个或多个控制点,找到每个照明元件的二维位置,使用数值逼近算法对Bezier分段进行积分,以确定每个照明元件的新二维位置,并存储新的二维照明元件的位置。之后,通过插值相对于媒体实际尺寸的先前计算的位置,为源媒体的每个照明元素计算像素位置,并在每个插值像素位置的源媒体上应用RGB颜色,来启动DMX控制协议。并将颜色写入DMX缓冲区。

著录项

  • 公开/公告号US2017109863A1

    专利类型

  • 公开/公告日2017-04-20

    原文格式PDF

  • 申请/专利权人 MATHIEU JACQUES;

    申请/专利号US201615297581

  • 发明设计人 MATHIEU JACQUES;

    申请日2016-10-19

  • 分类号G06T3/40;

  • 国家 US

  • 入库时间 2022-08-21 13:51:07

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