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Methods and Systems for Representing Real-World Input as a User-Specific Element in an Immersive Virtual Reality Experience

机译:在沉浸式虚拟现实体验中将真实世界的输入表示为用户特定元素的方法和系统

摘要

An exemplary method includes a media player device (“device”) providing a user with an immersive virtual reality experience in accordance with a specification file corresponding to the immersive virtual reality experience. The specification file includes data that defines a plurality of elements included in the immersive virtual reality experience by providing a plurality of links for use by the device in acquiring the plurality of elements while providing the user with the immersive virtual reality experience. The method further includes the device detecting, while the immersive virtual reality experience is being provided to the user, real-world input associated with the user, and integrating the real-world input into the immersive virtual reality experience by updating the specification file to further include data that defines the real-world input as a user-specific element that is specific to the user and that is included in the immersive virtual reality experience.
机译:示例性方法包括媒体播放器设备(“设备”),该媒体播放器设备根据与沉浸式虚拟现实体验相对应的规范文件为用户提供沉浸式虚拟现实体验。规范文件包括数据,该数据通过提供多个链接以供设备在获取沉浸式虚拟现实体验的同时提供供设备用于获取多个元素来定义沉浸式虚拟现实体验中包括的多个元素。该方法还包括设备在向用户提供沉浸式虚拟现实体验的同时,检测与该用户相关联的真实世界输入,并通过将规范文件更新为更进一步,将真实世界输入集成到沉浸式虚拟现实体验中。包含将真实世界的输入定义为特定于用户的特定于用户的元素的数据,并包含在沉浸式虚拟现实体验中。

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