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Mental Strengthening amp; Programming Systems amp; Methods

机译:精神强化与编程系统与方法

摘要

The invention is comprised of systems and methods produced in modules to accelerate learning, creating & increasing ability and programming habits. The modules in order the user experiences are the module that teaches the predictable cycles of human consciousness and life to educate the User to understand what to do to improve their life and how to use the technology as effectively as possible to create maximum acceleration of increase of ability and programming of desired habits; a module that leads them to analyze themselves to determine what habits of ability and belief they will choose to improve; another module teaches and trains and then presents the techniques of mindfulness to accelerate the user developing the habit of identifying and releasing from the habit of ignoring life and neglecting their abilities to embrace nurturing their abilities to create functional habits of fulfilling their desires and needs to enjoy a life of their choosing, then there are three sets of three modules on the three modalities of thought, Symbols, Imagination & emotion and language, the first module educates and trains them to understand and execute each modality with effective skill, the second module is a library of Sets of content organized to program habit and create ability, the last module is a practice module that presents the content for the user to emulate and imitate causing the user to generate and control levels of energy beyond their ability without the presence of the content to guide their thoughts & emotion flow, this module will be adapted to accept content of any discipline of knowledge to enable the user to accelerate learning, then there is a module that operates in a mobile devise to trigger the User to continue generating and controlling the thoughts and emotions they desire to turn into new or improved ability or a new habit; last is the module that guides the user to plan, schedule and monitor their practice or programming sessions and other areas of their life to sustain consistent accelerated growth of ability and programming and refining of habits.
机译:本发明包括在模块中产生的系统和方法,以加速学习,创建和增加能力以及编程习惯。以用户体验为单位的模块是教导人类意识和生活的可预测周期的模块,以教育用户了解如何改善自己的生活,以及如何尽可能有效地使用该技术以最大程度地加速用户的生活。能力和所需习惯的编程;一个模块,引导他们分析自己,以确定他们将选择改善的能力和信念习惯;另一个模块进行教学和培训,然后介绍正念技巧,以加速用户养成识别和摆脱忽略生活的习惯,并忽略其拥抱能力的习惯,以养育他们的能力,以建立满足其欲望和需求的功能性习惯他们选择自己的生活,然后在符号,想象力,情感和语言这三种思维方式上分为三组,每组三个模块,第一个模块教育并训练他们以有效的技能理解和执行每个模态,第二个模块是一个用于组织程序习惯和创造能力的内容集库,最后一个模块是练习模块,向用户展示内容以进行模仿和模仿,使用户生成和控制超出他们能力范围的能量水平,而无需内容以指导他们的思想和情感流动,该模块将适用于接受任何学科的内容为了使用户能够加速学习,需要有一个在移动设备中运行的模块,以触发用户继续生成和控制他们想要转变为新的或改进的能力或新习惯的思想和情感;最后是指导用户计划,安排和监视他们的练习或编程课程以及生活中其他领域的模块,以维持能力,编程和养成习惯的持续加速增长。

著录项

  • 公开/公告号US2017287354A1

    专利类型

  • 公开/公告日2017-10-05

    原文格式PDF

  • 申请/专利权人 MARK S. MILLER;

    申请/专利号US201615084092

  • 发明设计人 MARK S. MILLER;

    申请日2016-03-29

  • 分类号G09B19;

  • 国家 US

  • 入库时间 2022-08-21 13:49:50

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