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Method to transform a virtual object into a real physical object

机译:将虚拟对象转换为真实物理对象的方法

摘要

A method to create a coarse-grained real physical object (RO) from a fine-grained 3D virtual object (VO). The method comprises the steps of selecting (RTVO) the virtual object, e.g. a character, or at least elements thereof (head, chest, arms, legs) in a virtual environment (VE), creating (CRBB) a bounding box for each element wherein the element fits, creating (CRTC) a texture cloud for each bounding box by taking a 360 degree snapshot of the element as delimited by its bounding box, applying (APIS) image stitching technology on the texture cloud for obtaining a distinct texture for each bounding box, printing (PRBB) the bounding boxes with their associated texture, and stitching the bounding boxes together. The printing step may occur on a paper printer whereby a cut-and-glue real physical object (RO) can be obtained, or directly on a 3D printer. The method is possibly completed by encrypting the real object with semipedia technology, thereby bringing the real object into the virtual environment (VE) and allowing a user can to use the real object for controlling its corresponding virtual object (VO).
机译:一种从细粒度3D虚拟对象(VO)创建粗粒度真实物理对象(RO)的方法。该方法包括选择(RTVO)虚拟对象,例如虚拟对象的步骤。虚拟环境(VE)中的角色或其至少元素(头部,胸部,手臂,腿),为元素适合的每个元素创建(CRBB)边界框,为每个边界创建(CRTC)纹理云通过以边界框为界的元素获取360度快照,在纹理云上应用(APIS)图像拼接技术,为每个边界框获得不同的纹理,并打印(PRBB)边界框及其相关纹理,并将边界框缝合在一起。打印步骤可以在纸质打印机上进行,从而可以获取切出的胶合真实物理对象(RO),也可以直接在3D打印机上进行。该方法可能是通过用半足病学技术加密真实对象,从而将真实对象带入虚拟环境(VE)并允许用户使用真实对象来控制其相应的虚拟对象(VO)来完成的。

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