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Texture cache memory system of non-blocking for texture mapping pipeline and operation method of texture cache memory

机译:用于纹理映射管线的非阻塞纹理缓存存储器系统和纹理缓存存储器的操作方法

摘要

A non-blocking texture cache memory for a texture mapping pipeline and an operation method of the non-blocking texture cache memory may include: a retry buffer configured to temporarily store result data according to a hit pipeline or a miss pipeline; a retry buffer lookup unit configured to look up the retry buffer in response to a texture request transferred from a processor; a verification unit configured to verify whether result data corresponding to the texture request is stored in the retry buffer as the lookup resu and an output control unit configured to output the stored result data to the processor when the result data corresponding to the texture request is stored as the verification result.
机译:用于纹理映射管线的非阻塞纹理高速缓冲存储器及其操作方法可以包括:重试缓冲器,被配置为根据命中管线或未命中管线来临时存储结果数据;以及重试缓冲器查找单元,被配置为响应于从处理器传送的纹理请求来查找重试缓冲器;验证单元,用于验证所述纹理请求对应的结果数据是否作为所述查询结果存储在所述重试缓冲器中;输出控制单元,其被配置为当存储与纹理请求相对应的结果数据作为验证结果时,将存储的结果数据输出至处理器。

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