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MANAGEMENT SIMULATION RPG GAME EDUCATION TOOL

机译:管理模拟RPG游戏教学工具

摘要

The present invention relates to a management simulation RPG game education tool to easily learn company management by applying elements to be considered in managing a real company by fusion of a card game and a board game. Specifically, the management simulation RPG game education tool comprises: a game board which includes a company are for displaying one selected from a manufacturing company and a business company (distribution company), a workforce area for displaying employees of a company, and an asset area for displaying assets held, by team; a stock board which includes at least two divided stock areas to display stocks of a company generated in the course of playing the game and a process of handling stocks; economic cards which are disclosed every turn, and are reflected to management of a company selected by each team as economic elements for determining the price of raw materials or product price of a consumer market; stock blocks which are placed in the stock area of the stock board, and are moved between stock areas in accordance with a process of handling stocks or are moved to the stock board of the other team by transaction based on negotiation between companies; one or more workforce blocks which are placed in the workforce area of the game board, display employees changed in the course of playing the game, and are reflected as expenditure elements of a company, and to which a preset labor cost is set; and one or more asset chips which are placed in the asset area of the game board, and display assets changed in accordance with expenditure and revenue in the course of playing the game.;COPYRIGHT KIPO 2017
机译:本发明涉及一种管理模拟RPG游戏教育工具,该管理模拟RPG游戏教育工具通过应用在纸牌游戏和棋盘游戏的融合来管理真实公司中要考虑的要素来容易地学习公司管理。具体地,管理模拟RPG游戏教育工具包括:游戏板,其包括用于显示从制造公司和商业公司(发行公司)中选择的一个的公司;用于显示公司雇员的劳动力区域;以及资产区域。用于显示团队持有的资产;一个股票板,至少包括两个分开的股票区域,以显示在玩游戏过程中产生的公司股票和处理股票的过程;经济卡,该卡每轮公开一次,并反映给每个团队选择的公司的管理层,作为确定原材料价格或消费市场产品价格的经济要素;放置在股票板的股票区域中的股票块,根据处理股票的过程在股票区域之间移动,或者根据公司之间的协商通过交易移动到另一个团队的股票板;一个或多个劳动力块,放置在游戏板的劳动力区域中,显示在玩游戏过程中发生变化的员工,并反映为公司的支出要素,并为其设置了预设的人工成本;以及一个或多个放置在游戏板资产区域中的资产筹码,并显示在玩游戏过程中根据支出和收入变化的资产。; COPYRIGHT KIPO 2017

著录项

  • 公开/公告号KR20170096077A

    专利类型

  • 公开/公告日2017-08-23

    原文格式PDF

  • 申请/专利权人 KIM JIN SUNG;LEE HYUNG GEUN;

    申请/专利号KR20160017170

  • 发明设计人 KIM JIN SUNGKR;LEE HYUNG GEUNKR;

    申请日2016-02-15

  • 分类号A63F3/00;G06Q10/06;G09B19/00;

  • 国家 KR

  • 入库时间 2022-08-21 13:26:47

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