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Crossing determination program, intersection determination method, and intersection determination device

机译:交叉口判定程序,交叉口判定方法及交叉口判定装置

摘要

To make it possible to determine the intersection of an ellipsoid and a viewing cone in culling even if the object defined in the three-dimensional virtual space is an ellipsoid.SOLUTION: This intersection judging method judges whether or not each viewing cone in tile-based culling intersects with an object arranged in a three-dimensional virtual space. In the case where the shape of the object is an ellipsoid , Expansion and contraction processing for expanding and contracting the space in which the viewing cone and the ellipsoid are arranged such that the ellipsoid is a sphere with respect to the entire space with the view point as the origin is performed and the coordinate information of the spherical body after the expansion processing and the coordinate information And the coordinate information of the viewing cone are used to judge the intersection of the sphere and the view frustum.(FIG.
机译:即使在三维虚拟空间中定义的对象是椭球,也可以在剔除时确定椭球和视锥的交点。解决方案:此交点判断方法判断是否基于图块的每个视锥剔除与布置在三维虚拟空间中的对象相交。在物体的形状为椭球体的情况下,用于以使椭球体相对于整个视点为空间的球形的方式对用于布置视锥和椭球体的空间进行伸缩的伸缩处理。进行原点调整后,将展开处理后的球体的坐标信息和视锥的坐标信息以及视锥的坐标信息用于判断球体与视锥的交点。

著录项

  • 公开/公告号JP6281006B1

    专利类型

  • 公开/公告日2018-02-14

    原文格式PDF

  • 申请/专利权人 株式会社スクウェア・エニックス;

    申请/专利号JP20170067594

  • 发明设计人 徳吉 雄介;

    申请日2017-03-30

  • 分类号G06T15/30;

  • 国家 JP

  • 入库时间 2022-08-21 13:07:49

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