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Computer animation of artwork using fast 2-dimensional deformation solving

机译:使用快速二维变形求解的艺术品的计算机动画

摘要

Systems and methods disclosed improve the speed of animating artwork by determining the handle affine transformations used to animate 2 Dimensional (2D) artwork in a computationally simpler manner than prior techniques. The improved technique represents vertex coordinates (e.g., x1, y1) in 2D artwork as the real and complex portions of complex numbers. Doing so allows minimizing a closed form expression to find handle affine transformations that provide a deformation of the object with minimal stretching and squashing in local areas. Determining handle affine transformation parameters in this way is more efficient computationally than prior techniques because it combines the local and global steps into a single formula. Moreover, the formulation can be quickly evaluated with only additions, multiplications, and square roots without any need for conditional branches. Furthermore, the form of the function allows it to be solved with a simple optimization method.
机译:所公开的系统和方法通过以比现有技术更简单的计算方式确定用于对二维(2D)艺术品进行动画处理的手柄仿射变换来提高对艺术品进行动画处理的速度。改进后的技术将2D图稿中的顶点坐标(例如x1,y1)表示为复数的实部和复杂部分。这样做可以最大程度地减少闭合形式的表达式,以找到能够在最小限度地在局部区域拉伸和挤压的情况下提供对象变形的手柄仿射变换。与现有技术相比,以这种方式确定手柄仿射变换参数的计算效率更高,因为它将局部和全局步骤组合为一个公式。此外,无需附加条件分支,只需加,乘和平方根即可快速评估配方。此外,函数的形式允许使用简单的优化方法对其进行求解。

著录项

  • 公开/公告号US9865073B2

    专利类型

  • 公开/公告日2018-01-09

    原文格式PDF

  • 申请/专利权人 ADOBE SYSTEMS INCORPORATED;

    申请/专利号US201514875037

  • 发明设计人 KEVIN WAMPLER;

    申请日2015-10-05

  • 分类号G06T13;G06T13/80;G06T3;

  • 国家 US

  • 入库时间 2022-08-21 12:54:27

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