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STREAMING MEDIA TRANSMISSION METHOD APPLIED TO VIRTUAL REALITY TECHNOLOGY AND CLIENT

机译:流媒体传输方法在虚拟现实技术和客户中的应用

摘要

Disclosed are a streaming media transmission method applied to a virtual reality technology and a client. The method comprises: the client transmits a media information obtaining request to a server, the media information obtaining request comprising client capacity information and auxiliary information, wherein the client capacity information indicates the client to support reception of data push, and the auxiliary information indicates the client to support attributes presented by virtual reality; and the client receives media presenting description and media data, wherein the media presenting description and the media data are transmitted by the server in response to the media information obtaining request. According to the streaming media transmission method and device applied to the virtual reality technology of embodiments of the present invention, transmission delay can be reduced, and transmission efficiency can be improved.
机译:公开了一种应用于虚拟现实技术和客户端的流媒体传输方法。该方法包括:客户端向服务器发送媒体信息获取请求,该媒体信息获取请求包括客户端容量信息和辅助信息,其中客户端容量信息指示客户端支持数据推送的接收,辅助信息指示客户端接收数据推送。客户支持虚拟现实呈现的属性;客户端接收媒体呈现描述和媒体数据,其中,媒体呈现描述和媒体数据由服务器响应媒体信息获取请求进行发送。根据应用于本发明实施例的虚拟现实技术的流媒体传输方法和装置,可以减少传输时延,提高传输效率。

著录项

  • 公开/公告号WO2018126702A1

    专利类型

  • 公开/公告日2018-07-12

    原文格式PDF

  • 申请/专利权人 HUAWEI TECHNOLOGIES CO. LTD.;

    申请/专利号WO2017CN98289

  • 发明设计人 DI PEIYUN;XIE QINGPENG;

    申请日2017-08-21

  • 分类号H04L29/06;

  • 国家 WO

  • 入库时间 2022-08-21 12:43:27

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