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STREAMING MEDIA TRANSMISSION METHOD APPLIED TO VIRTUAL REALITY TECHNOLOGY AND CLIENT

机译:流媒体传输方法在虚拟现实技术和客户中的应用

摘要

Embodiments of the present invention disclose a streaming media transmission method and client applied to a virtual reality technology. The method includes: sending, by a client, a media information obtaining request to a server, where the media information obtaining request includes client capability information and auxiliary information, the client capability information indicates that the client supports reception of data pushed by the server, and the auxiliary information indicates an attribute that the client supports virtual reality presentation; and receiving, by the client, a media presentation description and media data, where the media presentation description and the media data are sent by the server after the server responds to the media information obtaining request. According to the streaming media transmission method and apparatus applied to a virtual reality technology in the embodiments of the present invention, a transmission delay can be reduced, and transmission efficiency can be improved.
机译:本发明实施例公开了一种应用于虚拟现实技术的流媒体传输方法和客户端。所述方法包括:客户端向服务器发送媒体信息获取请求,所述媒体信息获取请求包括客户端能力信息和辅助信息,所述客户端能力信息指示所述客户端支持所述服务器推送的数据的接收;辅助信息指示客户端支持虚拟现实呈现的属性;客户端接收媒体呈现描述和媒体数据,所述服务器响应媒体信息获取请求后,服务器发送媒体呈现描述和媒体数据。根据本发明实施例应用于虚拟现实技术的流媒体传输方法和装置,可以减少传输时延,提高传输效率。

著录项

  • 公开/公告号EP3557834A1

    专利类型

  • 公开/公告日2019-10-23

    原文格式PDF

  • 申请/专利权人 HUAWEI TECHNOLOGIES CO. LTD.;

    申请/专利号EP20170890257

  • 发明设计人 DI PEIYUN;XIE QINGPENG;

    申请日2017-08-21

  • 分类号H04L29/06;

  • 国家 EP

  • 入库时间 2022-08-21 12:27:48

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