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System and method for evaluating real-world user cognitive and mood states in response to virtual world activity

机译:用于评估响应于虚拟世界活动的真实世界用户认知和情绪状态的系统和方法

摘要

Evaluate the cognitive and mood states of real-world individuals according to their activities in a virtual world environment where individuals interact. The virtual world is configured to provide an interactive experience for assessing an individual's cognitive and / or mood states. The system requires setting a session avatar during each virtual world session to provide current insights about the individual's mood state. The system may require an avatar setting that reflects the personal condition. The system requires an individual to set up a virtual world environment during each virtual session in order to provide current insights about the individual's mood state. The system allows a user to visit a destination included in an environment for the purpose of providing insight into an individual's cognitive status and / or mood state according to personal choices and / or performance, perform missions, and Allows you to play games.
机译:根据个人在虚拟世界环境中的互动活动来评估他们的认知和情绪状态。虚拟世界被配置为提供用于评估个人的认知和/或情绪状态的交互式体验。该系统要求在每个虚拟世界会话期间设置会话头像,以提供有关个人情绪状态的最新见解。系统可能需要反映个人情况的化身设置。该系统要求个人在每个虚拟会话期间建立一个虚拟世界环境,以便提供有关个人情绪状态的最新见解。该系统允许用户访问环境中包含的目的地,目的是根据个人选择和/或表现来洞察个人的认知状态和/或情绪状态,执行任务并允许您玩游戏。

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