首页> 外国专利> VENUE MAPPING FOR VIRTUAL REALITY SPECTATING OF ELECTRONIC SPORTS

VENUE MAPPING FOR VIRTUAL REALITY SPECTATING OF ELECTRONIC SPORTS

机译:用于电子体育虚拟现实观景的场地映射

摘要

In some implementations, a method is provided, including the following operations: receiving, over a network from a client device, a request to spectate a live event through a head-mounted display by a virtual reality spectator; assigning the virtual reality spectator to a seat in a venue in which the live event takes place; receiving a plurality of video feeds from a plurality of cameras positioned in the venue; accessing video processing parameters that are stored in association with the seat; using the video processing parameters to select and stitch selected ones of the video feeds to generate a composite video that provides a view of the venue from a perspective that is substantially defined by a 3D location of the seat in the venue; transmitting the composite video over the network to the client device for rendering to the head-mounted display.
机译:在一些实施方式中,提供了一种方法,包括以下操作:通过网络从客户端设备接收由虚拟现实观众通过头戴式显示器来观看直播事件的请求;以及将虚拟现实观众分配给发生现场活动的场所中的座位;从位于场地中的多个摄像机接收多个视频馈送;访问与座位关联存储的视频处理参数;使用视频处理参数来选择和缝合选定的视频馈送,以生成复合视频,该复合视频从基本上由场地中座位的3D位置定义的角度提供场地视图;通过网络将复合视频传输到客户端设备,以渲染到头戴式显示器。

著录项

  • 公开/公告号WO2019067480A1

    专利类型

  • 公开/公告日2019-04-04

    原文格式PDF

  • 申请/专利权人 SONY INTERACTIVE ENTERTAINMENT AMERICA LLC;

    申请/专利号WO2018US52744

  • 发明设计人 KHAN MOHAMMED;SARKAR BHASWAR;

    申请日2018-09-25

  • 分类号A63F13/86;A63F13/26;G02B27/01;A63F13/5252;H04N13/344;H04N13/279;

  • 国家 WO

  • 入库时间 2022-08-21 11:55:18

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