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REAL-TIME OBJECTS TRACKING AND MOTION CAPTURE IN SPORTS EVENTS
REAL-TIME OBJECTS TRACKING AND MOTION CAPTURE IN SPORTS EVENTS
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机译:运动事件中的实时对象跟踪和运动捕捉
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摘要
Non-intrusive peripheral systems and methods to track, identify various acting entities and capture the full motion of these entities in a sports event. The entities preferably include players belonging to teams. The motion capture of more than one player is implemented in real-time with image processing methods. Captured player body organ or joints location data can be used to generate a three-dimensional display of the real sporting event using computer games graphics.
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