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Artificial intelligence (AI) model training using cloud gaming network

机译:使用云游戏网络进行人工智能(AI)模型训练

摘要

A method for processing an artificial intelligence (AI) model for a gaming application. The method includes training the AI model from a plurality of game plays of a scenario of the gaming application using training state data collected from the plurality of game plays of the scenario and associated success criteria of each of the plurality of game plays. The method includes receiving first input state data during a first game play of the scenario. The method includes applying the first input state data to the AI model to generate an output indicating a degree of success for the scenario for the first game play. The method includes performing an analysis of the output based on a predefined objective. The method includes performing an action to achieve the predefined objective based on the output that is analyzed.
机译:一种用于处理游戏应用程序的人工智能(AI)模型的方法。该方法包括使用从场景的多个游戏玩法和多个游戏玩法中的每一个的相关联的成功标准中收集的训练状态数据,从游戏应用程序的场景的多个游戏玩法中训练AI模型。该方法包括在场景的第一游戏期间接收第一输入状态数据。该方法包括将第一输入状态数据应用于AI模型以生成指示针对第一游戏玩法的场景的成功程度的输出。该方法包括基于预定目标执行输出的分析。该方法包括基于所分析的输出执行动作以实现预定目标。

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