首页> 外国专利> EYE TRACKING WITH PREDICTION AND LATE UPDATE TO GPU FOR FAST FOVEATED RENDERING IN AN HMD ENVIRONMENT

EYE TRACKING WITH PREDICTION AND LATE UPDATE TO GPU FOR FAST FOVEATED RENDERING IN AN HMD ENVIRONMENT

机译:在HMD环境中通过预测和对GPU的最新更新进行眼动追踪来实现快速渲染

摘要

A method for updating information for a graphics pipeline including executing in the first frame period an application on a CPU to generate primitives of a scene for a first video frame. Gaze tracking information is received in a second frame period for an eye of a user. In the second frame period a landing point on an HMD display is predicted at the CPU based at least on the gaze tracking information. A late update of the predicted landing point to a buffer accessible by the GPU is performed in the second frame period. Shader operations are performed in the GPU in the second frame period to generate pixel data based on the primitives and based on the predicted landing point, wherein the pixel data is stored into a frame buffer. The pixel data is scanned out in the third frame period from the frame buffer to the HMD.
机译:一种用于更新图形管线的信息的方法,该方法包括在第一帧周期中在CPU上执行应用程序以生成第一视频帧的场景图元。在第二帧周期中,对于用户的眼睛接收注视跟踪信息。在第二帧周期中,至少基于凝视跟踪信息在CPU上预测HMD显示器上的着陆点。在第二帧周期中将预测的着陆点更新到GPU可以访问的缓冲区。在第二帧周期中在GPU中执行着色器操作,以基于图元和预测的着陆点生成像素数据,其中像素数据存储在帧缓冲区中。在从帧缓冲器到HMD的第三帧周期中,将像素数据扫描出。

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