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EYE TRACKING WITH PREDICTION AND LATE UPDATE TO GPU FOR FAST FOVEATED RENDERING IN AN HMD ENVIRONMENT
EYE TRACKING WITH PREDICTION AND LATE UPDATE TO GPU FOR FAST FOVEATED RENDERING IN AN HMD ENVIRONMENT
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机译:在HMD环境中通过预测和对GPU的最新更新进行眼动追踪来实现快速渲染
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摘要
A method for updating information for a graphics pipeline including executing in the first frame period an application on a CPU to generate primitives of a scene for a first video frame. Gaze tracking information is received in a second frame period for an eye of a user. In the second frame period a landing point on an HMD display is predicted at the CPU based at least on the gaze tracking information. A late update of the predicted landing point to a buffer accessible by the GPU is performed in the second frame period. Shader operations are performed in the GPU in the second frame period to generate pixel data based on the primitives and based on the predicted landing point, wherein the pixel data is stored into a frame buffer. The pixel data is scanned out in the third frame period from the frame buffer to the HMD.
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