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SYSTEM AND METHOD FOR TEACHING CURRICULUM AS AN EDUCATIONAL GAME

机译:课程教学的系统和方法

摘要

An educational game (and learning management system and methods pertaining to the same) can be configured for the effective teaching of advanced educational curriculum, such as STEM subjects for high school and above. The educational game is configured to integrate social context, real scientific principles and strategic tradeoffs within game mechanisms. This covert teaching and testing environment promotes exploration, individualized discovery, repeat engagement, and systems thinking and planning skills. The educational game can be dynamically and procedurally generated.
机译:可以配置教育游戏(以及与之相关的学习管理系统和方法),以有效地教授高级教育课程,例如高中及以上学历的STEM科目。该教育游戏配置为在游戏机制内整合社交环境,真实的科学原理和战略权衡。这种秘密的教学和测试环境可促进探索,个性化发现,重复参与以及系统思考和计划技能。该教育游戏可以动态地和程序地生成。

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