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Method and System for Providing Social Multi Contents based on Gamification

机译:基于游戏化提供社交内容的方法和系统

摘要

The present invention relates to a method and system for providing social multi-contents based on gamification, and is performed by a content platform server that provides a content service including a social network service to a user terminal through communication with a user terminal according to the present invention. The method of providing social multi-content based on gamification includes the steps of collecting user characteristic information including the movement or behavior of users who use the content service, and gamification elements applicable to the content service using the collected user characteristic information. Analyzing and implementing a content service in which the gamification factor is reflected and providing it to a user terminal through an action user interface. According to the present invention, various types of content services based on gamification are provided so that users can enjoy various and stable social network services.
机译:本发明涉及一种用于基于游戏化来提供社交多内容的方法和系统,并且由内容平台服务器执行,该内容平台服务器通过根据与用户终端的通信向用户终端提供包括社交网络服务的内容服务。本发明。基于游戏化来提供社交多内容的方法包括以下步骤:收集包括使用内容服务的用户的运动或行为的用户特征信息;以及使用所收集的用户特征信息而适用于内容服务的游戏化元素。分析并实现反映游戏化因素的内容服务,并通过动作用户界面将其提供给用户终端。根据本发明,提供了基于游戏化的各种类型的内容服务,使得用户可以享受各种稳定的社交网络服务。

著录项

  • 公开/公告号KR20200113926A

    专利类型

  • 公开/公告日2020-10-07

    原文格式PDF

  • 申请/专利权人 (주)다크호스게임즈;

    申请/专利号KR20190034846

  • 发明设计人 최기웅;

    申请日2019-03-27

  • 分类号G06Q50/10;G06F3/0481;G06Q30/02;G06Q50;

  • 国家 KR

  • 入库时间 2022-08-21 11:05:53

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