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The Effect of Several Tradeoffs in the Implementation of Large Displays on the Performance of the Users of the Displays

机译:大型显示器的实施中的一些权衡取舍对显示器用户性能的影响

摘要

A large display can be constructed in two different ways:1. a rectangular grid, or tiling, of many small screens with seams, or bezels, at theboundaries between the screens and2. one large screen with no bezel inside the screen.The first way costs significantly less than the second way. However, the first way createsa discontinuity in the image because of the bezels, and this discontinuity may impact auser's performance.There are two different ways to implement the first, tiling way of constructing a largedisplay:1. tiled, multiple projections onto one large screen and2. tiling of actual LC displays.With the first way, bezels are avoidable, but there is the necessity of continuous, precisecoordination of multiple projectors. With the second way, once the displays are mounted,no coordination is necessary, but bezels are unavoidable.While it might seem preferable to avoid bezels and incur higher construction or coordination costs, the reality is that if no user's performance is negatively affected by bezels,then there is no reason not to use the cheaper methods of constructing large displays.Therefore, the aim of this study is to determine how bezels affect a user's task performance. We conducted two controlled experiments in order to determine- how varying the width of bezels affects a user's performance;- how varying the number of bezels affects a user's performance; and- how the choice between tiled, multiple projections and tiling of actual LC displaysaffects a user's performance.In each experiment, the participants solved a puzzle within a given time. The findingsfrom this study are that user performance is not affected by variation in the width ofbezels and by variation in the number of bezels. However, the tiling of actual LC displaysis better for user performance than tiled, multiple projections.Therefore, it is more acceptable to use a rectangular grid of actual LC displays toimplement a large display.
机译:大型显示器可以通过两种不同的方式构建:1。在屏幕和屏幕之间的边界处有许多带有接缝或边框的小屏幕的矩形网格或平铺2。一个大屏幕,屏幕内无边框。第一种方法的成本大大低于第二种方法。但是,第一种方法会由于边框而在图像中产生不连续性,并且这种不连续性可能会影响用户的性能。有两种不同的方法可以实现构造大型显示器的第一种平铺方法:1。在一个大屏幕上平铺多个投影并2。第一种方法是避免使用边框,但是必须连续精确地协调多台投影仪。第二种方法是,一旦安装好显示器,就无需进行协调,而是不可避免地要使用挡板。虽然似乎最好避免使用挡板,但会带来更高的结构或协调成本,但事实是,如果没有用户的性能受到挡板的负面影响,因此,没有理由不使用便宜的方法来构造大型显示器。因此,本研究的目的是确定边框如何影响用户的任务性能。我们进行了两个受控实验,以确定-改变边框的宽度如何影响用户的性能;-改变边框的数量如何影响用户的性能;以及在实际LC显示器的平铺,多个投影和平铺之间进行选择如何影响用户的表现。在每个实验中,参与者在给定时间内解决了一个难题。这项研究的结果是,用户性能不受边框宽度的变化和边框数量的变化的影响。但是,实际的液晶显示器的平铺效果要好于平铺的多个投影,因此对用户的性能更好。因此,使用实际液晶显示器的矩形网格来实现大尺寸显示更容易接受。

著录项

  • 作者

    Dembla Shivam;

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  • 年度 2015
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
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