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A Practice-led Study of Design Principles for Screen Typography — with reference to the teachings of Emil Ruder

机译:以实践为主导的屏幕排版设计原则研究 - 参考Emil Ruder的教导

摘要

This research proposes that traditional typographic knowledge does not sufficiently address the design aspects specific to screen typography such as 3D space, motion, time, sound and interactivity, and that traditional design principles require adaptation and expansion for screen. ududThis practice-­led study presents a broad critical review of the emergent field of screen typography spanning screen media technologies, traditional typographic knowledge and contemporary practice. Its findings contribute a definition of the field of practice including an overview of the history, origins and properties of screen typography, a classification of practice areas, and key practical principles used in related screen-­native disciplines such as film-­making, animation and human computer interaction design. ududDue to the rapidly changing technological environment of the screen, obsolescence is a key concern for this research and highlights the need for sustainable typographic design methodologies not aligned to specific technology. In this context, and following a literature review of traditional design principles, the work of Emil Ruder (1914-­‐1970), a Swiss modernist typographer was identified as distinguishable in the field and particularly relevant to screen typography because of his holistic design approach underpinned by conceptual principles and systematic practical methods. This thesis provides a detailed analysis of Ruder’s methods set out in his book Typographie: a manual for design (1967) and uses the findings to develop an experimental practice methodology for screen typography. ududThe developed methodology sets out a matrix of the constituent parts of typographic design practice that include: typographic elements, typographic properties, and design principles, which can be combined to create practical exercises in screen typography. The practice matrix was evaluated through peer review, then tested and applied in practice to the design of a series of experimental practical samples and online repository type4screen, and to an iPad app of T.S. Eliot’s 1922 poem, The Waste Land.
机译:这项研究提出,传统的印刷知识不足以解决屏幕排版所特有的设计方面,例如3D空间,运动,时间,声音和交互性,并且传统设计原理需要对屏幕进行调整和扩展。 ud ud这项以实践为导向的研究对屏幕排版的新兴领域进行了广泛的批判性评论,涵盖了屏幕媒体技术,传统印刷知识和当代实践。它的发现为实践领域的定义做出了贡献,包括屏幕印刷术的历史,起源和性质的概述,实践领域的分类以及相关的电影本机领域(例如电影制作,动画和人类)中使用的关键实践原则计算机交互设计。 ud ud由于屏幕的技术环境日新月异,因此过时是这项研究的重点,它凸显了对不符合特定技术的可持续印刷设计方法的需求。在这种情况下,在对传统设计原理进行文献回顾之后,Emil Ruder(1914-‐1970)的工作被认为是瑞士现代主义印刷术家,在该领域与众不同,特别是与屏幕印刷术有关,因为他的整体设计方法为基础通过概念原理和系统的实践方法。本论文详细分析了Ruder在他的《印刷术:设计手册》(1967年)一书中提出的方法,并利用这些发现开发了一种用于屏幕印刷术的实验方法。 ud ud发达的方法论提出了版式设计实践的组成部分的矩阵,包括:版式元素,版式属性和设计原则,可以将它们组合起来以创建屏幕版式的实践练习。通过同行评审对实践矩阵进行了评估,然后对其进行了测试和实践,并将其应用于一系列实验性实践样本和在线存储库type4screen的设计以及T.S的iPad应用程序中。艾略特(Eliot)1922年的诗《荒原》。

著录项

  • 作者

    Kenna Hilary;

  • 作者单位
  • 年度 2012
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"el","name":"Greek","id":8}
  • 中图分类
  • 入库时间 2022-08-20 21:11:32

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