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You Crit Like a Girl: the Performance of Female Identity in the Virtual Gaming Community World of Warcraft

机译:你像女孩一样批判:虚拟游戏社区魔兽世界中女性身份的表现

摘要

This dissertation examines how gender is expressed and performed in the virtual gaming community of World of Warcraft. Players were approached through the medium of the game and through various on-line bulletin boards to answer surveys and open-ended interview questions about their experiences as a female player or with female players in this virtual society. In addition to answering questions, this project involved participant observations within several different types of realms or servers in World of Warcraft in order to gain a better understanding of community dynamics. The premise for this research is working through an idealistic notion that virtual communities might break down gender lines through allowing members to pick their gender or doing away with biological differences in gender altogether. This research hopes to dissect this idea and, furthermore, fill an important gap in existing sociological studies about virtual societies and games by making the argument that gender stereotypes carry over from the physical world into virtual spaces and, consequently, affect the vabried interactions of players within this virtual community as well as the gender performance of female players, in particular. Observations and game design suggests that many of the aesthetic principles of the female avatars available in World of Warcraft cater to attracting heterosexual male players. Clothing and armor is revealing and female avatars are highly sexualized not just through appearance, but through programmed behaviors in the game. This research examines the effects of such pre-conditioned parameters on the population of this top ranked game.
机译:本文研究了在魔兽世界的虚拟游戏社区中性别是如何表达和表现的。通过游戏的媒体和各种在线公告板与玩家联系,以回答有关其作为女性玩家或与该虚拟社会中的女性玩家的经历的调查和不限成员名额的采访问题。除了回答问题之外,该项目还涉及参与者对《魔兽世界》中几种不同类型的领域或服务器的观察,以便更好地了解社区动态。这项研究的前提是通过一种理想主义的观点进行工作,即虚拟社区可以通过允许成员选择性别或完全消除性别的生物学差异来打破性别界限。这项研究希望剖析这个想法,并且通过提出性别刻板印象从性别世界延续到虚拟空间并因此影响玩家千差万别的互动的观点,填补现有关于虚拟社会和游戏的社会学研究的重要空白。在这个虚拟社区中,尤其是女性球员的性别表现。观察和游戏设计表明,《魔兽世界》中许多女性化身的美学原理都可以吸引异性恋男性玩家。服装和盔甲正在暴露,女性化身不仅通过外表而且通过游戏中的程序化行为而具有高度的性别意识。这项研究检查了这种预处理参数对排名最高的游戏群体的影响。

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  • 作者

    Viamonte Connie M;

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  • 年度 2015
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