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Training Through Serious Games: The Relationship Between Travel Agent Engagement, Knowledge of Cruise Products and Cruise Sales

机译:严肃游戏培训:旅行社参与,游轮产品知识与邮轮销售的关系

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Research is limited on the role game-based training has on the engagement of learners. The following study was conducted to further advance research on engagement and game-based training in businesses by studying the engagement of travel agents in the game.Engagement is the manner in which a learneru27s cognitive and motor skills are motivated when participating in a game. Engaged learners will often push through challenging tasks and will concentrate on improving their skills due to their excitement about playing. The present study examined the engagement of travel agents as they played a serious game. The serious game, Adventures Game, was designed to provide a fun and memorable format for learning for travel agents who sell cruise tickets for a cruise line.The focus of this study was to examine the relationship between engagement (as measured by total number of minutes playing the game) and knowledge attainment (as measured by total number of fun points) of travel agents while playing a serious game. In addition, to understand the relationship between engagement and total cruise sales (as measured by total number of cabins sold). Thus, this nonexperimental study investigated the relationship between engagement and knowledge attainment. A combination of linear regression analyses and correlations were used to examine this relationship. The sample consisted of travel agents (N = 309) who played the serious game. The study focused on data which ranged from January 1, 2012 until December 31, 2014.The regression results supported both hypotheses proposed in this study. A strong, positive and statistically significant relationship between engagement and knowledge attainment was found. In addition, a modest, positive and statistically significant relationship between engagement and total cabin sales was found. Based on these results, further analysis was conducted, leading to finding a statistically significant relationship between knowledge attainment and total cabin sales as well.Future research should be designed to test whether the modest link between engagement and total cabin sales is mediated by knowledge attainment. The implications of the findings demonstrate theoretical, empirical and practical relevance, particularly as it is linked to adults learning optimally in computer-mediated, workplace settings.
机译:关于基于游戏的培训对学习者参与的作用的研究受到限制。进行以下研究是为了通过研究旅行代理商在游戏中的参与程度来进一步推进企业参与度和基于游戏的培训的研究。参与性是学习者在参与游戏时可以激发其认知和运动技能的方式。敬业的学习者通常会努力完成具有挑战性的任务,并由于对游戏的兴趣而集中精力提高技能。本研究调查了旅行社玩严肃游戏时的参与度。严肃的游戏Adventures Game旨在为销售邮轮票的旅行社提供一种有趣而难忘的学习方式,本研究的重点是研究订婚之间的关系(以总分钟数衡量)玩游戏)和认真玩游戏时旅行社的知识水平(以乐趣点总数衡量)。此外,了解订婚与总邮轮销售之间的关系(以售出的客舱总数衡量)。因此,这项非实验性研究调查了敬业度和知识获得之间的关系。线性回归分析和相关性的组合用于检查这种关系。样本由参加严肃游戏的旅行社(N = 309)组成。该研究的重点是从2012年1月1日到2014年12月31日的数据。回归结果支持本研究提出的两个假设。在参与和知识获得之间发现了牢固,积极和具有统计意义的关系。此外,还发现参与度与客舱总销量之间存在适度,积极且具有统计学意义的关系。基于这些结果,进行了进一步的分析,从而发现了知识获得程度与客舱总销售量之间的统计上显着的关系。应进行未来研究,以测试知识获取是否可以调动敬业度和客舱总销量之间的适度联系。研究结果的含义表明了理论,经验和实践的相关性,特别是因为它与成年人在计算机介导的工作场所中学习得最佳有关。

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    Pabon Lizette Cruzie;

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