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Video Games and Contemporary Esotericism: A study of eco-spirituality and the Grand Polemical Narrative in Final Fantasy VII

机译:视频游戏与当代神秘主义:生态灵性与最终幻想VII中的大爆发叙事研究

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摘要

The concern of this essay is how religious change can be understood through theway that conceptions of religiosity and spirituality are represented in popular culture. Thesuccess of works of popular culture are due to the ability of these works to resonate with alarge number of people, which suggests that popular culture reflects the hopes, desires, fearsand anxieties of these people. The object of study for the essay was the video game FinalFantasy VII, released in the late 1990's. An analysis of the religious content of the game wasmade, which in turn was put in relation to the “Superstory”; an analytical frameworkproposed by Jeffery Kripal that deals with popular culture from the early- to mid twentiethcentury. The result of the comparison was that in Final Fantasy VII, sacrality is orientedtowards a cosmotheistic world view of a spiritualized nature, and not towards thetranscendent monotheistic world view of the Superstory. Likewise, where in the Superstorytechnology and scientific progress was sacralized, Final Fantasy portrayed these in a more sinister, negative light. This likely reflects the diminishing faith in science that characterizesthe late-modern society, as well as the growing concern for environmental issues, concernsthat are expressed through fantastic stories in popular culture.
机译:本文关注的是如何通过在大众文化中体现宗教和灵性的观念来理解宗教的变化。流行文化作品的成功源于这些作品在众多人群中产生共鸣的能力,这表明流行文化反映了这些人的希望,欲望,恐惧和焦虑。本文的研究对象是1990年代末发布的视频游戏FinalFantasy VII。对游戏的宗教内容进行了分析,然后将其与“迷信”联系起来。 Jeffery Kripal提出的一种分析框架,用于处理20世纪初至20世纪中期的流行文化。比较的结果是,在《最终幻想VII》中,牺牲性面向的是一种精神世界化的世界观世界观,而不是面向《超小说》的超越一神论世界观。同样,在“超级故事”技术和科学进步受到重视的地方,《最终幻想》以更加险恶,消极的眼光描绘了这些故事。这可能反映了代表现代社会特征的科学信念的日渐减弱,以及对环境问题的日益关注,这些关注通过流行文化中的奇妙故事表达出来。

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    Wedin Robert;

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  • 年度 2014
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