首页> 外文OA文献 >Spel för motivation: Spel som exempel på interaktiva läromedel och deras påverkan på förutsättningar för motivation.
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Spel för motivation: Spel som exempel på interaktiva läromedel och deras påverkan på förutsättningar för motivation.

机译:激励游戏:游戏作为互动教材的例子及其对动机条件的影响。

摘要

Sammanfattning:Motivation is a significant requirement for willingness to engage in learning. Motivation to learn is elementary inevery classroom for pupils to be able to engage in education. This makes it crucial for teaching.This essay aims to discuss what impact different ways of organizing education have on the requirements formotivation to learn. Focus in the discussion is on two of the requirements for motivation such as goals and pupilsinfluence. The essay also aims to discuss what knowledge is seen as superior and the thought of a literary canon.The discussion is based on three games in the subject literary history. The games were developed during aprocess with an investigative approach. The process was similar to an experimental method.The essay focuses on the overall question: what impact does different ways of organizing education have onthe requirements for motivation to learn. It also discusses the more specific question: what impact do the threegames have on the requirements for motivation to learn.The discussion shows that no teaching aid is complete and perfect enough to replace everything else. Thethree different games can help to improve motivation by setting up a temporary goal during a lecture. Teachersmust bear in mind that not all pupils are driven by the same goals. It is therefore very important that the pupilshave the opportunity to have influence over their studies. The three games can show different sides of literaryhistory and be the start of a discussion about which literature that is important to learn. The games work best ifthey are used together and it is very important that a teacher is present at all times, to be able to discuss thegames with the pupils.
机译:Sammanfattning:动机是参与学习的意愿的重要要求。学习动机是每个学生都能参与教育的基本课堂。这对教学至关重要。本文旨在探讨不同的组织教育方式对学习动机的影响。讨论的重点是动机的两个要求,例如目标和学生的影响力。本文还旨在讨论什么知识被认为是高级的,以及文学经典的思想。该讨论是基于主题文学史上的三场比赛。这些游戏是在调查过程中开发的。该过程类似于实验方法。本文着重于以下总体问题:组织教育的不同方式对学习动机的要求有什么影响。它还讨论了一个更具体的问题:这三款游戏对学习动机的要求有什么影响,讨论表明,没有任何一种教学手段能够完全,完美地替代任何其他东西。三种不同的游戏可以通过在演讲中设定一个临时目标来帮助提高动力。教师必须记住,并非所有学生都受到相同目标的驱动。因此,让学生有机会对其学习产生影响是非常重要的。这三场比赛可以展现文学史的不同方面,并成为讨论哪些文学最重要的学习的开始。如果将它们一起使用,则游戏效果最佳,并且始终有老师在场以与学生讨论游戏非常重要。

著录项

  • 作者

    Jonsson Blohm Hanna;

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  • 年度 2012
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  • 原文格式 PDF
  • 正文语种 sv
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