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Implementation of a Game Element in Educational Software: An Experiment About the Effects of Gamification in the Learning Environment

机译:教育软件中游戏元素的实现:游戏化在学习环境中的实验

摘要

The concept of gamification revolves around implementing game elements in an object or process that is lacking one. With the rise of technology and the way software is readily available, introducing a game element to software dedicated towards educating people can potentially increase the user’s interest as well as the speed at which they absorb knowledge. The goal of the paper was to investigate the effects of gamification within an educational application and the performed experiment gathered quantitative data showed that while an experiment on a small scale cannot prove gamification within learning software to always be proven better, it can still observe a relatively small increase in the participants’ acquisition of knowledge.
机译:游戏化的概念围绕在缺少一个物体或过程的游戏元素的实现上。随着技术的发展和易于使用的软件的出现,在专门用于教育人们的软件中引入游戏元素可能会增加用户的兴趣以及他们吸收知识的速度。本文的目的是调查游戏化在教育应用程序中的作用,所进行的实验收集了定量数据,表明尽管小规模的实验无法证明学习软件中的游戏化总是被证明是更好的,但它仍然可以观察到相对参与者对知识的获取略有增加。

著录项

  • 作者

    Alestig Thunborg Rasmus;

  • 作者单位
  • 年度 2016
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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