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IDA: An implicit, parallelizable method for calculating drainage area

机译:IDa:一种用于计算排水面积的隐式,可并行化方法

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摘要

Models of landscape evolution or hydrological processes typically depend on the accurate determination of upslope drainage area from digital elevation data, but such calculations can be very computationally demanding when applied to high-resolution topographic data. To overcome this limitation, we propose calculating drainage area in an implicit, iterative manner using linear solvers. The basis of this method is a recasting of the flow routing problem as a sparse system of linear equations, which can be solved using established computational techniques. This approach is highly parallelizable, enabling data to be spread over multiple computer processors. Good scalability is exhibited, rendering it suitable for contemporary high-performance computing architectures with many processors, such as graphics processing units (GPUs). In addition, the iterative nature of the computational algorithms we use to solve the linear system creates the possibility of accelerating the solution by providing an initial guess, making the method well suited to iterative calculations such as numerical landscape evolution models. We compare this method with a previously proposed parallel drainage area algorithm and present several examples illustrating its advantages, including a continent-scale flow routing calculation at 3 arc sec resolution, improvements to models of fluvial sediment yield, and acceleration of drainage area calculations in a landscape evolution model. We additionally describe a modification that allows the method to be used for parallel basin delineation.
机译:景观演化或水文过程的模型通常取决于从数字高程数据中准确确定上坡流域的面积,但是当将这些计算应用于高分辨率地形数据时,在计算上可能会非常需求。为了克服此限制,我们建议使用线性求解器以隐式,迭代的方式计算排水面积。该方法的基础是将流路问题重铸为稀疏的线性方程组,可以使用已建立的计算技术来解决。这种方法是高度可并行化的,使数据可以分布在多个计算机处理器上。展示了良好的可伸缩性,使其适用于具有许多处理器的现代高性能计算体系结构,例如图形处理单元(GPU)。此外,我们用于求解线性系统的计算算法的迭代性质为通过提供初始猜测来加快求解速度提供了可能性,从而使该方法非常适合诸如数字景观演化模型之类的迭代计算。我们将该方法与之前提出的并行流域面积算法进行了比较,并给出了几个实例来说明其优势,包括以3弧秒分辨率的大陆规模流径计算,河流沉积物产量模型的改进以及流域中流域面积计算的加速。景观演化模型。我们另外描述了一种修改方法,该方法可用于平行盆地划界。

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