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Expanding social mobile games beyond the device screen

机译:将社交手机游戏扩展到设备屏幕之外

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摘要

Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game experiences integrated with the real world. Existing pervasive games commonly rely on a device screen for providing game-related information, while overlooking opportunities to include new types of contextual interactions like jumping, a punching gesture, or even voice to be used as game inputs. We present the design of Spellbound, a physical mobile team-based game, to help contribute to our understanding of how we can design pervasive games that aim to nurture a spirit of togetherness. We also briefly touch upon how togetherness and playfulness can transform physical movement into a desirable activity in the user evaluation section. Spellbound is an outdoor pervasive team-based physical game. It takes advantage of the above-mentioned opportunities and integrates real-world actions like jumping and spinning with a virtual world. It also replaces touch-based input with voice interaction and provides glanceable and haptic feedback using custom hardware in the true spirit of social play characteristic of traditional children’s games. We believe Spellbound is a form of digital outdoor gaming that anchors enjoyment on physical action, social interaction, and tangible feedback. Spellbound was well received in user evaluation playtests which confirmed that the main design objective of enhancing a sense of togetherness was largely met.
机译:新兴的普及型游戏使用传感器,图形和网络技术来提供与真实世界相融合的身临其境的游戏体验。现有的普及游戏通常依靠设备屏幕来提供与游戏相关的信息,而忽视了包括新型上下文交互(例如跳跃,打孔手势甚至语音)的机会,以用作游戏输入。我们提出了基于物理移动团队的游戏Spellbound的设计,以帮助我们理解如何设计旨在培养团结精神的普及型游戏。我们还将在用户评估部分简要介绍一下团结和娱乐性如何将身体运动转化为理想的活动。 Spellbound是一款基于团队的户外普及型物理游戏。它利用了上述机会,并结合了虚拟世界中的现实世界动作(如跳跃和旋转)。它还用语音交互代替了基于触摸的输入,并使用定制硬件提供了扫视和触觉反馈,以体现传统儿童游戏的社交游戏的真实精神。我们认为,Spellbound是数字户外游戏的一种形式,可以使人们享受体育活动,社交互动和切实的反馈。在用户评估游戏中,Spellbound受到了广泛好评,这证实了在很大程度上达到了增强团结感的主要设计目标。

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