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The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing

机译:视频网格:基于图像的三维视频编辑的数据结构

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摘要

This paper introduces the video mesh, a data structure for representing video as 2.5D “paper cutouts.” The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and post-exposure camera control. The video mesh sparsely encodes optical flow as well as depth, and handles occlusion using local layering and alpha mattes. Motion is described by a sparse set of points tracked over time. Each point also stores a depth value. The video mesh is a triangulation over this point set and per-pixel information is obtained by interpolation. The user rotoscopes occluding contours and we introduce an algorithm to cut the video mesh along them. Object boundaries are refined with per-pixel alpha values. The video mesh is at its core a set of texture mapped triangles, we leverage graphics hardware to enable interactive editing and rendering of a variety of effects. We demonstrate the effectiveness of our representation with special effects such as 3D viewpoint changes, object insertion, depth-of-field manipulation, and 2D to 3D video conversion.
机译:本文介绍了视频网格,这是一种将视频表示为2.5D“纸张切口”的数据结构。视频网格允许交互式编辑运动对象和深度建模,从而实现3D效果和曝光后相机控制。视频网格稀疏地编码光流和深度,并使用局部分层和Alpha遮罩来处理遮挡。运动是通过随时间推移跟踪的稀疏点集来描述的。每个点还存储一个深度值。视频网格是在该点集上的三角剖分,并且通过插值获得每个像素的信息。用户旋转镜遮挡轮廓,我们引入了一种算法来沿轮廓切割视频网格。使用每个像素的alpha值完善对象边界。视频网格的核心是一组纹理映射的三角形,我们利用图形硬件来实现各种效果的交互式编辑和渲染。我们通过特殊效果(例如3D视点变化,对象插入,景深操纵以及2D到3D视频转换)展示了我们表示的有效性。

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