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Stereo-Based Head Pose Tracking Using Iterative Closest Point and Normal Flow Constraint

机译:基于迭代最近点和正常流量约束的基于立体声的头部姿态跟踪

摘要

In this text, we present two stereo-based head tracking techniques along with a fast 3D model acquisition system. The first tracking technique is a robust implementation of stereo-based head tracking designed for interactive environments with uncontrolled lighting. We integrate fast face detection and drift reduction algorithms with a gradient-based stereo rigid motion tracking technique. Our system can automatically segment and track a user's head under large rotation and illumination variations. Precision and usability of this approach are compared with previous tracking methods for cursor control and target selection in both desktop and interactive room environments. The second tracking technique is designed to improve the robustness of head pose tracking for fast movements. Our iterative hybrid tracker combines constraints from the ICP (Iterative Closest Point) algorithm and normal flow constraint. This new technique is more precise for small movements and noisy depth than ICP alone, and more robust for large movements than the normal flow constraint alone. We present experiments which test the accuracy of our approach on sequences of real and synthetic stereo images. The 3D model acquisition system we present quickly aligns intensity and depth images, and reconstructs a textured 3D mesh. 3D views are registered with shape alignment based on our iterative hybrid tracker. We reconstruct the 3D model using a new Cubic Ray Projection merging algorithm which takes advantage of a novel data structure: the linked voxel space. We present experiments to test the accuracy of our approach on 3D face modelling using real-time stereo images.
机译:在本文中,我们介绍了两种基于立体声的头部跟踪技术以及快速的3D模型获取系统。第一种跟踪技术是基于立体声的头部跟踪的强大实现,该跟踪设计用于具有不受控制的照明的交互式环境。我们将快速人脸检测和减少漂移算法与基于梯度的立体刚性运动跟踪技术集成在一起。我们的系统可以在较大的旋转和光照变化下自动分段和跟踪用户的头部。将这种方法的精度和可用性与以前在台式机和交互式房间环境中用于光标控制和目标选择的跟踪方法进行了比较。第二种跟踪技术旨在提高头部姿势跟踪对于快速移动的鲁棒性。我们的迭代式混合跟踪器结合了ICP(迭代最近点)算法的约束和法线流量约束。与仅使用ICP相比,这项新技术对于较小的运动和较大的噪声深度而言,比单独使用ICP更精确,对于较大的运动,它比单独使用常规流量约束更为可靠。我们提供的实验可以测试我们的方法对真实和合成立体图像序列的准确性。我们介绍的3D模型获取系统可以快速对齐强度和深度图像,并重建带纹理的3D网格。基于我们的迭代式混合跟踪器,通过形状对齐来注册3D视图。我们使用新的立方射线投影合并算法重建3D模型,该算法利用了一种新颖的数据结构:链接的体素空间。我们提出了一些实验,以测试使用实时立体图像的3D人脸建模方法的准确性。

著录项

  • 作者

    Morency Louis-Philippe;

  • 作者单位
  • 年度 2003
  • 总页数
  • 原文格式 PDF
  • 正文语种 en_US
  • 中图分类

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