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Explorations of computer-based design tools for urban design projects

机译:探索基于计算机的城市设计项目设计工具

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摘要

This thesis is an investigation into issues involving computers, information, and automation in the designing of large-scale environments. It is an attempt to understand the issues at root in developing an "intelligent" design environment which provides tools for handling tasks often too mundane and distracting for sustained design activity. In the process of devising these tools, fundamental issues regarding the elements or objects of design, their characteristics, and the transformations they undergo are revealed in light of the particular capabilities of the computer. This study was undertaken as an attempt to discover these issues for myself by working to create a system of tools on top of an existing computer-aided design program - a personalized design environment. The path of discovery taken is reconstructed in this paper, in part to illustrate some of the pitfalls of dealing with real-world programming tasks, and also to demonstrate the revelation of the inherent issues that are involved when attempting such a project. Although the programmed end-product is incomplete and greatly simplifies the true nature of such a design problem, the lessons learned are distilled and clarified to provide a basis for further work and investigation in this field. The first part is a synopsis of issues related to computer-aided design: an historic overview, current applications, on-going research and forecasts. This section is provided to illustrate the foundation of understanding that I had when undertaking to develop tools of my own. The second part includes the initial tool concepts and their intended purposes, a discussion of hardware and software platforms, and numerous considerations I was compelled to address while developing modeling and information-handling components of the design environment. Part three deals in depth with a sophisticated tool proposal for instantiating urban type elements for illustrating a possible "realization" of a schematic design; this tool was not able to be developed on the chosen platform. I have also included some possible scenarios for using the modeling and information handling tools.
机译:本文是对大规模环境设计中涉及计算机,信息和自动化的问题的调查。试图从根本上理解开发“智能”设计环境的问题,该环境提供了用于处理任务的工具,这些任务通常过于平凡,并分散了持续的设计活动的注意力。在设计这些工具的过程中,根据计算机的特定功能,揭示了有关设计元素或对象,其特征以及它们所经历的转换的基本问题。进行这项研究是为了尝试通过在现有的计算机辅助设计程序(个性化设计环境)之上创建工具系统来为自己发现这些问题。本文对发现的途径进行了重构,部分地说明了处理现实世界中编程任务的一些陷阱,并且还展示了尝试进行此类项目时所涉及的内在问题的启示。尽管编程的最终产品不完整,并且极大地简化了此类设计问题的真实本质,但总结并澄清了所汲取的教训,为该领域的进一步工作和研究提供了基础。第一部分是与计算机辅助设计有关的问题的概要:历史概述,当前应用程序,正在进行的研究和预测。提供本节的内容是为了说明我在开发自己的工具时所具有的理解基础。第二部分包括最初的工具概念及其预期目的,对硬件和软件平台的讨论,以及在开发设计环境的建模和信息处理组件时必须解决的许多注意事项。第三部分深入探讨了用于实例化城市类型元素的复杂工具建议,以说明原理图设计的可能“实现”。无法在所选平台上开发该工具。我还介绍了一些使用建模和信息处理工具的方案。

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