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Teaching an Old Robot New Tricks: Learning Novel Tasks via Interaction with People and Things

机译:教旧机器人新技巧:通过与人与物的互动来学习新任务

摘要

As AI has begun to reach out beyond its symbolic, objectivist roots into the embodied, experientialist realm, many projects are exploring different aspects of creating machines which interact with and respond to the world as humans do. Techniques for visual processing, object recognition, emotional response, gesture production and recognition, etc., are necessary components of a complete humanoid robot. However, most projects invariably concentrate on developing a few of these individual components, neglecting the issue of how all of these pieces would eventually fit together. The focus of the work in this dissertation is on creating a framework into which such specific competencies can be embedded, in a way that they can interact with each other and build layers of new functionality. To be of any practical value, such a framework must satisfy the real-world constraints of functioning in real-time with noisy sensors and actuators. The humanoid robot Cog provides an unapologetically adequate platform from which to take on such a challenge. This work makes three contributions to embodied AI. First, it offers a general-purpose architecture for developing behavior-based systems distributed over networks of PC's. Second, it provides a motor-control system that simulates several biological features which impact the development of motor behavior. Third, it develops a framework for a system which enables a robot to learn new behaviors via interacting with itself and the outside world. A few basic functional modules are built into this framework, enough to demonstrate the robot learning some very simple behaviors taught by a human trainer. A primary motivation for this project is the notion that it is practically impossible to build an "intelligent" machine unless it is designed partly to build itself. This work is a proof-of-concept of such an approach to integrating multiple perceptual and motor systems into a complete learning agent.
机译:随着AI开始超越其象征性的,客观主义的根源,进入体现的体验主义领域,许多项目正在探索创造与人类互动并响应世界的机器的不同方面。视觉处理,对象识别,情感反应,手势产生和识别等技术是完整的类人机器人的必要组成部分。但是,大多数项目总是将精力集中在开发其中一些单独的组件上,而忽略了所有这些组件最终如何组合在一起的问题。本论文的工作重点是创建一个框架,在其中可以嵌入这样的特定能力,使它们可以相互交互并构建新功能层。为了具有任何实用价值,这样的框架必须满足使用嘈杂的传感器和执行器实时运行的现实世界的限制。类人机器人Cog提供了一个无条件的适当平台来应对这一挑战。这项工作对实现AI做出了三点贡献。首先,它提供了一种通用体系结构,用于开发分布在PC网络上的基于行为的系统。其次,它提供了一种电机控制系统,该系统模拟了影响电机行为发展的几种生物学特征。第三,它为系统开发了一个框架,该框架使机器人能够通过与自身以及与外界的交互来学习新的行为。此框架中内置了一些基本功能模块,足以说明机器人学习了由人类教练教的一些非常简单的行为。该项目的主要动机是这样的观念,即除非专门设计用于自身构建的机器,否则实际上不可能构建“智能”机器。这项工作是这种将多个感知和运动系统集成为完整的学习代理的方法的概念验证。

著录项

  • 作者

    Marjanovic Matthew J.;

  • 作者单位
  • 年度 2003
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  • 原文格式 PDF
  • 正文语种 en_US
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