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Virtual equivalence : matching visual scene and treadmill walking speeds in virtual reality

机译:虚拟对等:在虚拟现实中匹配视觉场景和跑步机行走速度

摘要

(cont.) The last experiment showed that individual subjects PER values changed over time intervals as short as ten minutes, and revealed the importance of the subject's prior experience in PER experiments. This suggests that limitations of working memory may effect the repeatability of the PER measure. The definition and measure of PER for each subject may also provide a means for quantifying the magnitude of a clinical condition known as oscillopsia, where we perceive the world as non-stationary, such as moving independently of our head motions. These findings are important for a perceptually sensitive environment, such as virtual reality. Designers of virtual environments that utilize self-motion perception should consider calibrating PERs within a session for each individual user and be aware that that the subject's calibration may change over time.
机译:(续)上一个实验表明,单个受试者的PER值会在短至10分钟的时间间隔内发生变化,并揭示了受试者在PER实验中的先验经验的重要性。这表明工作记忆的局限性可能会影响PER度量的可重复性。每个受试者的PER的定义和度量也可能提供一种方法,用于量化称为“骨骼肌”的临床状况的幅度,在这种情况下,我们认为世界是不稳定的,例如独立于头部运动而运动。这些发现对于感知敏感的环境(例如虚拟现实)很重要。利用自我运动感知的虚拟环境的设计者应考虑在会话中为每个用户校准PER,并应注意对象的校准可能会随时间变化。

著录项

  • 作者

    Duda Kevin R. 1979-;

  • 作者单位
  • 年度 2004
  • 总页数
  • 原文格式 PDF
  • 正文语种 en_US
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