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Steering control of an autonomous ground vehicle with application to the DARPA Urban Challenge

机译:自动地面车辆的转向控制应用于DaRpa城市挑战赛

摘要

Fundamental to the design of an Ackerman steered autonomous ground vehicle is the development of a low-level controller that effectively performs trajectory or path tracking. Though ample literature is available on various methods for controlling ground vehicles, little information is presented on the implementation and tuning of such controllers. Moreover, few sources extend ground vehicle control to driving in reverse. This work presents a novel approach to the implementation of the traditional "pure pursuit" style controller in which a dynamic vehicle model is used to map from the path curvature specified by the pure pursuit algorithm to the vehicle's actual steering angle. Additionally, an analytical methodology using a linear model of straight-line path following is used to tune the pure pursuit look-ahead distance. This pure pursuit controller is then contrasted with a simulation-based controller that uses a kinematic model to predict the vehicle's response to a series of different steering inputs; a performance metric is used to select the best command given these predictions. Successful trajectory control results are presented at speeds up to 22 mph. The second focus of this work is the control of a front-wheel steered vehicle driving in reverse. Novel to this work is the presentation of pure pursuit as a stable solution to this problem. Pure pursuit is then contrasted with the mechanism-based controller that was developed by Patwardhan et al. at the University of California Berkeley. In presenting this controller, a new method employing a linear kinematic vehicle model is used to tune the controller parameters. It is then shown that, under specific conditions, the mechanism-based controller and the pure pursuit controller are identical. Both controllers are then compared with the simulation-based controller adapted for driving in reverse.
机译:阿克曼(Akerman)转向自动地面车辆设计的基础是低水平控制器的开发,该控制器可以有效地执行轨迹或路径跟踪。尽管有很多关于控制地面车辆的方法的文献,但是关于这种控制器的实现和调整的信息很少。此外,几乎没有消息来源将地面车辆控制扩展到倒车行驶。这项工作提出了一种实现传统“纯追逐”风格控制器的新颖方法,其中动态车辆模型用于从纯追逐算法指定的路径曲率映射到车辆的实际转向角。此外,使用直线路径跟随线性模型的分析方法可用于调整纯追击前瞻距离。然后,将这种纯粹的追踪控制器与基于仿真的控制器进行对比,后者基于运动学模型来预测车辆对一系列不同转向输入的响应。根据这些预测,将使用性能指标来选择最佳命令。成功的轨迹控制结果以最高22 mph的速度呈现。这项工作的第二个重点是控制倒车的前轮转向车辆。这项工作的新颖之处在于将纯粹的追求表现为对该问题的稳定解决方案。然后将纯粹的追求与Patwardhan等人开发的基于机制的控制器进行了对比。在加州大学伯克利分校。在介绍此控制器时,采用了采用线性运动车辆模型的新方法来调整控制器参数。然后表明,在特定条件下,基于机制的控制器和纯追逐控制器是相同的。然后将这两个控制器与适用于反向驱动的基于仿真的控制器进行比较。

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