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Design and development of a multi-shot foam projectile toy

机译:设计和开发多发泡沫弹丸玩具

摘要

The goal of this research was to design and develop a working prototype of a new toy for Hasbro®'s Nerfe line of foam projectile toys. Several years ago, Hasbro approached the MIT CADlab about developing a new method for firing Nerfe foam balls. The hope was that a new approach would be generated from which a new platform of products could be developed. The result of the initial work was the development of Hopper Popper ActivationTM, which uses a bistable rubber spring to fire Nerf foam balls. Due to its novel nature and the simplicity of its design, Hopper Popper Activation has since been integrated into a single projectile toy named the Atom BlasterTM, which reached the market in early 2007. Following the success of this project, Hasbro requested that a multi-shot projectile toy be developed that makes use of Hopper Popper ActivationTM, so that it may extend the platform of toys which use this new firing mechanism. This thesis follows the product design process that led to the development of the Multi-Shot PopperTM, which incorporates Hopper Popper ActivationTM into a toy blaster capable of storing and rapidly firing multiple foam ball projectiles. In addition to using Hopper Popper ActivationTM, the Multi-Shot PopperTM was required to fulfill several other requirements, including specific safety and performance specifications, while still remaining a fun and enjoyable toy. The design team created a series of iterative sketch models to test different mechanisms and methods of accomplishing the stated functional requirements. At each stage of the process, the successes and shortcomings of the current model were assessed and small scale brainstorming sessions were held to generate new concepts. These new concepts were combined with the successful features of the previous models until a final alpha-prototype was created which meets the customer and user requirements.
机译:这项研究的目的是为Hasbro®的Nerfe系列泡沫弹丸玩具设计和开发一种新玩具的工作原型。几年前,孩之宝(Hasbro)向麻省理工学院(MIT)CADlab寻求开发一种新型的Nerfe泡沫球烧结方法。希望是将产生一种新方法,从中可以开发新的产品平台。最初工作的结果是开发了Hopper Popper ActivationTM,它使用双稳态橡胶弹簧来发射Nerf泡沫球。由于其新颖的性质和设计的简单性,Hopper Popper Activation已被集成到一个名为Atom BlasterTM的弹丸玩具中,该玩具于2007年初投放市场。在该项目成功之后,孩之宝要求多开发了利用Hopper Popper ActivationTM的射击弹丸玩具,以便它可以扩展使用此新型发射机制的玩具的平台。本文遵循的产品设计流程促成了Multi-Shot PopperTM的开发,该产品将Hopper Popper ActivationTM集成到了能够存储并快速发射多个泡沫球弹丸的玩具喷射器中。除了使用Hopper Popper ActivationTM外,还要求Multi-Shot PopperTM满足其他几个要求,包括特定的安全性和性能规格,同时仍是一个有趣且令人愉悦的玩具。设计团队创建了一系列迭代草图模型,以测试满足规定功能要求的不同机制和方法。在该过程的每个阶段,评估当前模型的成功和不足,并举行小型头脑风暴会议以产生新的概念。这些新概念与以前模型的成功功能结合在一起,直到创建了满足客户和用户要求的最终alpha原型。

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