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Interpreting abstract games : the metaphorical potential of formal game elements

机译:解读抽象游戏:正式游戏元素的隐喻潜力

摘要

As cultural artifacts, abstract games offer unique challenges to critical interpretation. This is largely due to the fact that such games lack a fictional element: there are no characters, no settings, and no narratives to speak of. In this thesis I propose that understanding the various formal elements of games as metaphors can both serve as an effective critical method and offer insights into designing more expressive games. I begin by addressing the ambiguity surrounding the phrase "abstract game" and offer a definition rooted in Peircean semiotics and Juul's model of games as consisting of both rules and fiction. I next offer a model of games as consisting of three levels: the system, audio-visual, and affective. This is followed by an overview of Lakoff and Johnson's concept of "metaphor" as "understanding one thing in terms of another." I then argue that different types of metaphors have a natural affinity for the system and affective levels of games. From this I develop methods for a critical method wherein games are considered to be metaphors. I conclude with a discussion of this method's implications for game design and future game research.
机译:作为文化产物,抽象游戏对批判性解释提出了独特的挑战。这主要是由于这样的游戏缺乏虚构的事实:没有角色,没有设置,也没有叙事可言。在本文中,我建议将游戏的各种形式元素理解为隐喻,既可以作为一种有效的批判方法,又可以为设计更具表现力的游戏提供见解。我首先解决围绕“抽象游戏”一词的歧义,并提供植根于Peircean符号学和Juul的游戏模型的定义,包括规则和虚构。接下来,我提供一个游戏模型,该模型包括三个层次:系统,视听和情感。接下来是Lakoff和Johnson的“隐喻”概念的概述,即“从另一件事理解一件事情”。然后,我认为不同类型的隐喻对游戏的系统和情感水平具有天然的亲和力。由此,我开发了一种用于批判性方法的方法,其中游戏被视为隐喻。最后,我们讨论了该方法对游戏设计和未来游戏研究的影响。

著录项

  • 作者

    Begy Jason Scott;

  • 作者单位
  • 年度 2010
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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