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Extensible method for developing multi-user media interaction platforms for shared spaces

机译:用于为共享空间开发多用户媒体交互平台的可扩展方法

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摘要

As digital entertainment applications evolve, there is a need for new kinds of platforms that can support sociable media interactions for everyday consumers. This thesis demonstrates an extensible method and sensing framework for real-time tracking of multiple objects on an interactive table with an embedded display. This tabletop platform can support many different applications, and is designed to overcome the commercial obstacles of previous single purpose systems. The approach is supported through the design and implementation of an acoustic-based sensing system that provides a means for managing large numbers of objects and applications across multiple platform instances. The design requires precise and dynamic positioning of multiple objects in order to enable real-time multi-user interactions with media applications. Technical analysis shows the approach l:o be robust, scalable to various sizes, and accurate to a within a few millimeters of tolerance. A qualitative user evaluation of the table within a real-world setting illustrates its usability in the consumer entertainment space for digital media browsing and game play. Our observations revealed different ways of mapping physical interaction objects to the media space, as either generic controls or fixed function devices, and highlighted the issue of directionality on visual displays that are viewable from different sides.
机译:随着数字娱乐应用的发展,需要一种新型的平台来支持日常消费者的社交媒体互动。本文演示了一种可扩展的方法和传感框架,用于实时跟踪具有嵌入式显示器的交互式桌子上的多个对象。这个桌面平台可以支持许多不同的应用程序,旨在克服以前的单一目的系统的商业障碍。该方法通过基于声学的传感系统的设计和实现得到支持,该系统提供了一种用于跨多个平台实例管理大量对象和应用程序的方法。该设计需要精确且动态地定位多个对象,以实现与媒体应用程序的实时多用户交互。技术分析表明该方法是可靠的,可扩展到各种大小的,并且精确到公差在几毫米以内。在现实环境中对该表进行的定性用户评估说明了该表在消费者娱乐空间中用于数字媒体浏览和游戏的可用性。我们的观察揭示了将物理交互对象映射到媒体空间(作为通用控件或固定功能设备)的不同方式,并突出显示了从不同侧面可以查看的视觉显示器上的方向性问题。

著录项

  • 作者

    Mazalek Alexandra 1976-;

  • 作者单位
  • 年度 2005
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  • 原文格式 PDF
  • 正文语种 eng
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