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Rendering of surface-geometries at job-generation level for camouflaging the layered nature of Additively Manufactured parts

机译:在作业生成级渲染表面几何形状,以隐藏添加制造零件的分层特性

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摘要

The layered nature of Additive Manufactured parts, specifically those given from the Fused Deposition Modelling (FDM) process, exhibit a distinct surface definition. The origin of this is from the 2.5D deposition scheme, which leaves the seam between the individual layers clearly visible.[1] It is proposed to camouflage these layers in order to produce parts with a better visual appeal, and to add functional surface structures. In order to generate such surface structures without adding a challenging computational overhead at job-generation, inspiration from Computer Generated Imaging (CGI) is found. An often used method for visualization of complex geometries within CGI is by producing a geometrical primitive after which the primitive is passed through a renderer.[2] Examples can be geometries with hair, leather structure and their like. Should the entire geometry including surface definition sought to be modelled as one three dimensional surface, the geometrical complexity of this would be of intangible proportions and force even the most modern computer clusters to depletion of computing power. The task is therefore handled with an abstraction layer between 3D geometry and texture. It is here the renderer handles the task of adding the surface to the geometry, as a part of the workflow of generating a deflated 2D image[3].
机译:增材制造零件的层状性质,特别是通过熔融沉积建模(FDM)过程获得的零件,具有明显的表面清晰度。这是由2.5D沉积方案产生的,该方案使各个层之间的接缝清晰可见。[1]建议伪装这些层,以生产具有更好视觉吸引力的零件,并增加功能性表面结构。为了生成这样的表面结构而不在作业生成时增加挑战性的计算开销,从计算机生成成像(CGI)获得了灵感。用于CGI中复杂几何图形可视化的一种常用方法是通过生成几何图元,然后将图元传递给渲染器。[2]示例可以是具有头发,皮革结构等的几何形状。如果试图将包括表面定义在内的整个几何模型建模为一个三维表面,则其几何复杂性将是无形的比例,甚至会迫使最现代的计算机集群耗尽计算能力。因此,该任务将通过3D几何和纹理之间的抽象层进行处理。在这里,渲染器处理将表面添加到几何图形的任务,这是生成缩小的2D图像[3]的工作流程的一部分。

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