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Impact of constraints and rules of user-involvement methods for IS concept creation and specification

机译:用户参与方法的约束和规则对Is概念创建和规范的影响

摘要

Devising new service ideas for information systems by deploying user-involvement approaches is a challenging task. The power of collective creation by involving users in designing systems has attracted attention; however, stakeholders with no design training face critical challenges in generating ideas. In this paper, by exemplifying our user-involvement method with game elements, ICT Service Design Game, in comparison with conventional brainstorming, we show the impact of constraints and rules in user-involvement methods when creating service concepts and specifications for information systems. The analysis is based on a comparative experiment on two design methods and shows that the constraints and rules of our game approach fostered innovative idea generation in spite of participants’ limited knowledge of and experience with design processes. Although our analysis is still in a preliminary stage, it indicates some positive impact of constraints and rules in design methods, especially when the methods are used by non-design professionals.
机译:通过部署用户参与方法来设计信息系统的新服务构想是一项艰巨的任务。通过让用户参与设计系统来进行集体创建的力量引起了人们的关注。然而,未经设计培训的利益相关者在产生想法时面临着严峻的挑战。在本文中,通过以游戏元素(ICT服务设计游戏)为例说明我们的用户参与方法,并与传统的集思广益相比较,我们展示了约束和规则对用户参与方法在创建信息系统的服务概念和规范时的影响。该分析基于对两种设计方法的比较实验,结果表明,尽管参与者对设计过程的知识和经验有限,我们的游戏方法的约束和规则仍促进了创新思想的产生。尽管我们的分析仍处于初步阶段,但它表明约束和规则对设计方法有一些积极的影响,尤其是当这些方法由非设计专业人员使用时。

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